I haven’t updated this blog in a while. I was planning to resume anyway and although this is an odd start, I feel the need to address the Glispa booth at GDC as well as the company response to it. You can read more about emails sent to Glispa and the CEO’s response here: more »
Years ago, when I used to play with interactive fiction languages, I happened upon The Player’s Bill of Rights by Graham Nelson. It was a part of his Craft of Adventure essay and it was mostly lost to the archaeological strata of the Internet. Despite its age and obscurity, the Player’s Bill of Rights more »
I’ve been struggling with the start to the book I want to write. The urge to write it hasn’t faded, and I have the opening scene in my head. The problem is that I’ve changed in the many years since I used to write regularly.
When I used to write, I would sit down with more »
I was hired at Media Station, Inc. (MSI) in 1997 as Senior Producer/Designer for multiple game titles. At the time, MSI specialized in children’s titles developed for Disney and Hasbro, among others. Although they had just finished a core game title (Extreme Tactics), they wanted to make improvements in the design and process for their more »
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