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"Riven"
Myst vs. Riven
By Laralyn On January 9, 2010 · Leave a Comment · In Adventure Games, Game Design, Myst, Puzzle Design, Riven
I’m done with Riven and moving on to Myst III: Exile. It’s interesting to think about the changes between Myst and Riven. Myst’s puzzles were both more contained and more clear, and the change in tone for Riven’s puzzles makes the entire game both subtle and overly complex.
Containment
Containment is important more »
I finished Myst the other night, and started on Riven. I’ve been thinking about a lot of things, including the relative complexity of Riven as compared to Myst, and especially as compared to newer games like Dream Chronicles and Enlightenus. I’ve also been thinking about the passage of time.
As I walked around more »
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