Have Games Evolved?
There’s an interesting blog post at Armchair Arcade that discusses an evergreen debate: are modern games better than old games, or are they simply different?
I don’t think there’s an absolute answer to that, even if you discount technology changes (the main point of his blog post). There’s one thing that’s clear to more »
My first posts on the site talked about making an adventure game. I said I’d post more when I had details on it, then… nothing. What happened?
I changed my mind about what I wanted to make. I love adventure games, especially games like Myst. The first game I ever worked on was a Myst-style more »
Realism in Games
The topic of realism in games comes up pretty frequently, about a wide range of specific areas like design, art, and physics simulations. I’m going to talk specifically about realism in design for this blog post. What do I mean by realism in design? Here are some examples, from RPGs since that’s what I remember more »
GDC Presentation Slides
Slides from my GDC presentations are available at the links below.
Using Progression to Motivate Casual Players
If you have access to the full GDC Vault, the videos are a lot better than just the slides. I usually have light slides, with most of the “meat” of the presentation more »
dates
June 2013 M T W T F S S « Feb 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30

